🎯 Use Cases & Pain Points
Commercial Real Estate and Shopping Centers: The effectiveness of traditional check-in activities is decreasing, unable to convert foot traffic into dwell time and spending.
Social Welfare Organizations and NGOs: One-way advocacy and lectures struggle to engage the younger generation, requiring more impactful interactive formats.
Cultural Tourism Scenic Areas and Theme Parks: Lack of innovative content, high labor costs for NPCs, and difficulty in standardizing experiences.
1. Story & Topic Customization
Gamification of Topics: Skilled at transforming complex topics such as mental health, family relationships, or brand history into immersive scripts with suspense and emotional resonance (e.g., benchmark cases from the Family Welfare Association).
High Freedom Branching: Every choice and dialogue from players leads to completely different endings and emotional experiences.
2. Space Narrative & Movement
Activating Cold Areas of Space: Incorporating shopping mall corridors, atriums, and less popular attractions into narrative puzzles, energizing the entire venue through running and solving puzzles.
Online and Offline Integration: Combining mobile mini-programs/H5 for evidence collection, along with physical props and spatial mechanisms.